Traits
Aiti's Healing (Elemental)
Awakening:
Allows an aitielkh to purify (remove disease or impurities from plants, minerals, or water), cleans small areas of spiritual impurity, heal minor wounds, and to accelerate growth of plants.
Intermediate:
The aitielkh can now heal more extensive injuries and illness in living things, cleanse moderate areas of spiritual impurities, and bring forth young trees.
Mastery:
The aitielkh can now heal life-threatening injuries and illness and bring forth mature trees.
Friendly Fire (Elemental)
Awakening:
Friendly Fire is an elemental spell that allows an aitielkh to spontaneously cast a warm campfire for staving off the cold or even heating food for guests. There could be a variety of uses for such a spell. The flames require fuel (dry plant matter) in order to continue to burn.
Intermediate:
The aitielkh can now summon more powerful flames to surround and protect areas. They can also create flames of different colors. Flames draw on the aiti's energy unless fuel is provided.
Mastery:
The aitielkh can use fire offensively if needed, in the form of fireballs. They can also create harmless will-o-wisps to secretly guide travelers, or benignly warm the earth to melt snow, ice, or permafrost.
Lightning Strike (Elemental)
Awakening:
Allows an aitielkh to summon a lightning bolt which can strike with some accuracy.
Intermediate:
Allows an aitielkh to summon a lightning storm which can strike with accuracy.
Mastery:
Allows an aitielkh to summon a lightning storm, control and/or shape lightning fully.
Rushing Waters (Elemental)
Awakening:
This magic enables an aitielkh to manipulate water. They can draw small amounts of water from the ground (water must be present in the ground already) and create small localized rainclouds.
Intermediate:
The aitielkh can now bring forth large amounts of water from the ground, summon localized rainclouds, and cause some water movement such as a slight seiche.
Mastery:
The aitielkh can now cause massive movement of water including waves, seiche, and whirlpools. They can summon rain regionally. They can also walk on or otherwise travel on water.
Thaumaturgy (Elemental)
Awakening:
Allows an aitielkh to move objects that weigh less than themselves (does not apply to living beings) (objects below 5-600lbs). This may include lifting/moving inanimate items, making the items tremble or spin, etc.
Intermediate:
The aitielkh can now move objects that weigh as much as or slightly more than themself, and can manipulate the objects more intricately- such as tying a knot.
Mastery:
Allows an aitielkh to manipulate even fairly large items with their without touching them. This may include lifting/moving fallen trees. Smaller items can be recalled to the aitielkh's side at great speed. The aitielkh can now manifest objects (does not apply to living beings) by making an "offering". Example: a glowing mushroom can be transformed into a lantern; moss into cloth, etc.