Traits
Habapi Glowing (Habapi Crystal Trait)
Creates a glowing appearance. One potion covers either Horns + Hooves OR Fur + Mane (however, the design can have JUST glitter horns and not hooves, or JUST glitter mane and not fur, etc).
Habapi Iridescence (Habapi Crystal Trait)
Gives a rainbow sheen to the habapi. One potion may affect the fur and/or mane, or the horns and/or hooves.
Habapi Light Pupils (Habapi Crystal Trait)
Gives the Habapi pupils which are lighter than the iris.
Habapi Metallic (Habapi Crystal Trait)
Gives the habapi a metallic appearance. One potion covers Horns + Hooves or Fur/Markings + Mane (however, the design can have JUST metallic horns and not hooves, or JUST metallic mane and not fur, etc).
Habapi Prismatic (Habapi Crystal Trait)
Creates a prismatic appearance to the horns or hooves. The horns and/or hooves appear to be translucent crystal; may be tinted with a bit of color. When they catch the sunlight, these parts can give off rays of rainbow just like real crystals. (those who use CSP can see clip studios asset shop for prism brushes). One potion covers Horns + Hooves however, the design can have JUST prismatic horns and not hooves or vice-versa).
Habapi Rainbow Eyes (Habapi Crystal Trait)
Gives the habapi multicolor irises.
Habapi Rampant Growth (Habapi Crystal Trait)
Any kind of flower/plant/mushroom growth
One potion covers one type; either mushrooms or plants. There can be multple types of mushrooms or multiple types of plants; just not a combination of the two types unless there are two potions used. No more than 50% coverage.
Ascended Halo (Ascended)
A half-halo with light rays appears around the back of the ascended's neck.
Ascended Prismatic (Ascended)
The ascended's antlers and hooves appear to be made of prismatic crystal. One potion covers both antlers and hooves.
Dragon Scales (Ascended)
The ascended's body is completely covered in scales (save for the mane, inner ears, and tail fluff).
Extra Long Body (Ascended)
The ascended becomes longer; one might say noodle-like.
Greater Antlers (Ascended)
The ascended's antlers simply scale up in size (within reason).
Multi Antlers (Ascended)
The ascended has another pair of antlers (up to 2 total sets).
Multi Ears (Ascended)
The ascended has another set of ears (up to 3 total sets). Use one potion per additional set.
Multi Legs (Ascended)
The ascended has an extra pair of legs. The legs tend to group together either as front or rear legs.
Use multiple potions to get additional pairs.
Multi Tails (Ascended)
The ascended has a second tail. Use multiple potions to get additional tails (up to 6).
Starlight Blessing (Ascended)
A bright constellation appears around the back of the ascended's neck. In the case of sonoaitielkh, this may be in place of their constellation mark.
Aiti's Healing (Elemental)
Awakening:
Allows an aitielkh to purify (remove disease or impurities from plants, minerals, or water), cleans small areas of spiritual impurity, heal minor wounds, and to accelerate growth of plants.
Intermediate:
The aitielkh can now heal more extensive injuries and illness in living things, cleanse moderate areas of spiritual impurities, and bring forth young trees.
Mastery:
The aitielkh can now heal life-threatening injuries and illness and bring forth mature trees.