Design Guide

Created: 4 February 2022, 09:15:54 MST
Last updated: 9 September 2022, 10:55:02 MST

Table of Contents

  1. Official Bases
  2. Scars & Disabilities
  3. Bepotelkh & Sonoelkh Design Guide
    1. Traits
    2. Markings
    3. Colors
    4. Accessories
    5. Fawns
  4. Hair Dye Guide
  5. Mysterious Carving Guide
  6. Aitielkh Design Guide
    1. Traits
    2. Required Traits
      1. Repeating Patterns
        1. Sono Aitielkh Constellations
      2. Flower Crowns
    3. Markings
    4. Colors
    5. Accessories
    6. Fawns
  7. Shroommkin Design Guide
    1. Traits
      1. Required Traits
        1. Mushrooms
        2. Hood & Spore Container
    2. Markings
    3. Colors

 

Official Bases

These bases were made by Herboreal and are free to use for the creation of Make-Your-Own (MYO) Bepotelkh characters only; you must have a valid MYO slot to use these bases. You may edit these bases to customize them with the trait(s) you need for your MYO Bepotelkh character.

Bepotelkh & Sonoelkh

  • Adult Bases
  • Fawn Bases (coming soon)

Aitielkh

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Scars & Disabilities

Scars and disabilities are not traits and have no rarity; any Bepotelkh character may have scars or disabilities. However, designs including scars and disability must be tasteful and avoid inspiration porn, offensive tropes, and gore.

If you are unsure, please ask staff for guidance. 

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Bepotelkh & Sonoelkh Design Guide

Elkh are based off of real-life cervids, and both the species and lore try to remain semi-realistic. As a result, there are a couple things to keep in mind when you are designing an Elkhcharacter or commissioning a design for an Elkh character.

Traits

Elkh have a variety of traits, but still closely resemble those found in real-life cervids. For example, their manes, antlers, and tails can have a variety of shapes, but you'll never see a bepotelkh or a sonoelkh with a unicorn horn! There are also additional traits, such as beards, tusks, and extra buttfluff. Common, Uncommon, or Rare Trait Potions are available in the Elkh Shop.  

Gilde Traits are available by using a Gilde Trait Potion or a Gilde Trait Potion (Small).

Be sure that the traits you want to use are applicable to the subtype of your Elkh character! While there are many traits that overlap, some traits are unique to bepotelkh or unique to sonoelkh.

Some restricted traits are available only by using Trait Potions!

Markings

Like their real-life counterparts, elkh have a variety of markings, but most of them are found naturally. Markings can be added or changed with Common, Uncommon, or Rare Trait Potions available in the Elkh Shop

Gilde Markings are available by using a Gilde Trait Potion or a Gilde Trait Potion (Small).

Be sure that the markings you want to use are applicable to the subtype of your Elkh character! While there are many markings that overlap, some markings are unique to bepotelkh or unique to sonoelkh.

Some restricted markings are available only by using Trait Potions!

When designing, note that markings do not always have to exactly resemble the examples listed in the Encyclopedia! For example, secondary markings Spot and Stripe can be lighter or darker than what they appear over, and can take slightly different shape! Reading the description on each trait in the encylopedia will be your best bet for understanding how the marking work.

You can change bep markings by using either trait removal potion (for removing a single trait), common/uncommon/rare or restricted trait potions for the corresponding traits. You will need to draw a new masterlist image or commission an artist to either edit the original artwork or draw a new image in order to update the masterlist reference.

Spot can take several different forms.

Stripe can take several different forms but must be horizontal.

Piebald must cover all other markings, must always be white/off-white, and in organic shapes.

Colors

Coat colors can vary quite a bit, but remain within natural ranges. Browns can be as saturated as any fur color found naturally on a mammal. Grays can be warmer or cooler, but should not look too blue. Swampland subtype bepotelkh may take on a greenish tinge from the moss or algae that grows there!

Eye color can be more variable and saturated than coat colors, but should still look fairly natural. The sclera must be white or off white.

If you would like unnatural or saturated colors for your bepotelkh or sonoelkh, you will need to purchase one or more Hair Dyes from the Elkh Shop!

Accessories

Elkh may choose to live among humans in villages as domestic elkh, or in nature with or without other elkh as wild elkh. Both domestic and wild elkh may wear accessories, but they are more commonly found on domestic elkh, as elkh are not capable of crafting and putting on most accessories without help.  Domestic elkh living among humans may choose to take up a profession and work for a living. Most domestic elkh typically wear a collar, with or without bells, but may also wear Job Class Gear that helps them in their work. Wild elkh do not hold regular jobs, and instead will barter for goods they may need that cannot be found in nature. 

Job Class Gear must be applied to a domestic elkh before they may earn bonus gildes when depicted in art or writing.

Official Accessories may be purchased in the Shops, earned through Prompts, or obtained from certain Events. They grant bonus gildes when depicted in art or writing. 

Fawns

  • Elkh fawns share the same general bodyshape as adult elkh. They will not have full antlers, but rather will have small antler nubs.
  • Fawns do not have full manes and braids should be minimal.
  • Fawns share the parents colors and cannot have additional colors added unless a Glowing Stone item is used. You may mix coat colors to an extent, but not to create unnatural colors such as pink. Colors need to remain within the color guide rules above. Dye is not heritable, so dye colors may not be used on fawns unless a dye is purchased in the shop.

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Hair Dye Guide

Bleach

Using bleach will lighten the colors of your Elkh character. 

 

Dye

Using dyes will add unnatural or more saturated colors to your Elkh character. Note that dyed colors will not be full saturation and brightness!

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Mysterious Carving Guide

Mysterious Carvings can be used when submitting a breeding or when applying additional traits to an existing Elkh character. 

How many traits can I combine with one Mysterious Carving?

You can combine two traits per Mysterious Carving. If you wish to make multiple combinations, you will need a Mysterious Carving for each combination!

What rarity are combined traits?

Combined traits are rare!

When combining traits, do you need to pay for both traits?

Yes, you will need to purchase or otherwise obtain and apply any traits that do not already exist on your Elkh character.

Are combined traits inheritable?

Yes, they are! 

Can I combine a combined trait again?

No, combined traits cannot be combined again. There is a maximum of two traits per combination!

Can I split combined traits during breeding or with a trait removal potion?

Traits cannot be split once combined, but they can be replaced using a trait potion.

How do I use a Mysterious Carving in breeding?

When you submit your breeding, note that you wish to use a Mysterious Carving and what traits you wish to combine.

Do Aitielkh need to have a mysterious carving to have combined traits?

Yes, Aitielkh must use the mysterious carving to obtain combined traits.

Can I purchase combined traits for customs?

Customs purchased from Herboreal do not require a Mysterious Carving to combine traits, but you must still purchase or otherwise obtain and apply any traits that do not already apply to your custom.

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Aitielkh Design Guide

Traits

Most aitielkh have similar appearances, with slender, elegant legs and necks, a long, fluffy tail, glowing eyes, a repeating pattern, and a magical flower crown.

  • Aitielkh may also have any bepotelkh traits normally obtained through Common, Uncommon, or Rare Trait Potions without needing a potion.
  • Sono aitielkh may have any sonoelkh traits normally obtained through Common, Uncommon, or Rare Trait Potions without needing a potion.
  • Aitielkh must use a Gilde Trait Potion or Mysterious Carving if they want gilde traits or combinded traits.
  • Aitielkh may not have sonoelkh traits, and sono aitielkh may not have bepotelkh traits, unless one parent was a hybrid with those traits.

Aitielkh who were born as non-aitielkh fawns will reflect their original appearance even after transformation.

Aitielkh may have pupil shapes that are unique to aitielkh:


Aitielkh also have a number of Aitielkh Rare Traits available by using an Aiti Rare Trait Potion or an Aiti Rare Trait Potion (Small).

Required Traits

Repeating Patterns

The repeating pattern in its most traditional form is a line of identical symbols along the side of the aitielkh. The repeating pattern typically indicates some element(s) of the aitielkh's personality or life, and can be hidden at will with magic. Repeating patterns are not required to be placed along the side of the aitielkh, nor do they require identical, but distinct, symbols. They may take the form of "bracelets" or other tattoo-like markings that are clearly related and distinct from the aitielkh's markings. 

Sono Aitielkh Constellations

Sono aitielkh have a constellation rather than a repeating pattern. Constellations may depict real-life constellations or be created by the designer specifically for use as a sono aitielkh constellation. They may appear anywhere visible on the body, and can be hidden at will with magic.

Flower crowns

Flower crowns should have one to two types of flower, plant, or branch and one gemstone. All elements used for flower crowns must be found in the real world and have a scientific or colloquial name. Elements of flower crowns are considered part of an aitielkh's personality, and influence or reflect aspects of their personality or story.  There are three types of flowercrowns your aiti may have: Standard, Corsage, and Floating (rare).

Markings

Aitielkh do not have marking restrictions except for star markings and heart markings, which are restricted traits that can be given to a character via potion. The markings do not need to be bepotelkh or sonoelkh markings; you can use anything as long as it doesn't resemble a restricted trait. However, you can use bep/sono markings if you wish! You can freely change aitielkh markings over time, but please do not redesign the character to the point where it is no longer recognizable unless you buy a total redesign potion (coming soon). You will need to draw a new masterlist image or commission an artist to either edit the original artwork or draw a new image in order to update the masterlist reference.

Colors

Aitielkh do not have color restrictions. Most aitielkh will be bright or saturated, but their dream may influence their colors, pattern, and flower crown; dark dream aitielkh are typically dark and less saturated.

Accessories

Aitielkh typically do not wear accessories made by humans, as most aitielkh do not have a relationship with humans. Accessories are typically made by shroomkin or aitielkh with Thaumaturgy Mastery. Accessories made by Thaumaturgy magic are created by transforming natural material found in the forest (tree bark, moss, mushrooms etc.) into tangible items. These items revert back into the orginal material when given to another creature or when the aiti wishes for the enchantment to end.

Aitielkh-specific Official Accessories may be purchased in the Shops, earned through Prompts, or obtained from certain Events. They grant bonus gildes when depicted in art or writing.  Accessories created by thaumaturgy do not count for the bonus gilde rewards.

Fawns

Aitielkh fawns share the same general bodyshape as adult aitielkh, but will not have their pattern, flower crown, or glowing eyes. They will not have full antlers, but rather will have small antler nubs.

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Shroomkin Design Guide

Shroomkin are based off of real-life raccoons, but may have any ears, tails, coat types, markings, and colors. They stand about a foot tall (30 centimeters) at the shoulder when standing on all fours. Their front paws are very dexterous, and  Silkkassan shroomkin have retractible claws. Miatian shroomkin do not have retractible claws. Both Silkkassan and Miatian shroomkin have plantigrade feet but can also walk upright. Read more about shroomkin here!

Traits

Ears are normally short and perky, but may be any shape and length.

Nose shapes should resemble real-life raccoon noses with some artistic flair, including triangular, heart, and oval noses.

Tails on Silkkassan shroomkin are typically shorter than the length of the shroomkin's body, and can vary in shape. Long-tailed Silkkassan shroomkin do exist. Tails on Miatian shroomkin are typically the length of their body or longer, but short-tailed Miatian shroomkin do exist.

Required Traits

Mushrooms

Shroomkin Mushroom Locations

All shroomkin have one type of mushroom growing on their bodies. 

  • Forehead mushroom placement is a pair of mushrooms on the forehead, like horns (most common).
  • Ruffed mushroom placement is mushrooms on the cheeks.
  • Shelf mushroom placement is mushrooms on the haunches. Shelf mushroom placement is a rare trait and is not available to Make Your Own (MYO) shroomkin designs.
  • Back Mushrooms are common for Miatian Shroomkin but are not seen Silkkassan shroomkin.

Miatian shroomkin may grow mushrooms along their backs rather than their forehead, cheeks, or haunches.

Any real-life mushroom is allowed, provided the overall design is distinct from other shroomkin designs with the same type of mushroom.

Hood & Spore container

All shroomkin adults wear a hood and carry a spore container. They may wear their hood with a cape, cloak, or shawl. Hoods and spore containers are typically made with natural materials: fabric made with plant fibers and dyes, carved wooden containers, tree bark, hollowed out nuts, etc. Anything that can believably function as a container and be carried by a shroomkin can be a spore container. In some uncommon cases shroomkin may use metal clasps or small amounts of chain bartered to them by merchant beps, or stolen from traveling humans when creating their spore containers.

Miatian shroomkin tend to carry their spores in a bag worn around their neck.

Markings

Shroomkin adults may have any markings provided they do not include copyrighted logos, recognizeable trademarks, words, or emblematic markings that resemble modern concepts. Shroomkin designs may not mimic or heavily reference copyrighted characters.

Colors

Shroomkin adults may have any color fur and eyes. Shroomkin cubs will not be colorful until they eat their first mushroom; before this, they are a grey-brown color with white dappling along their head and back, with dark brown eyes.

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